![I want to make blendshapes out of the eyebrow mesh but retain joint capability and also have it molded along the character's head curvature. What is the correct workflow? : r/Maya I want to make blendshapes out of the eyebrow mesh but retain joint capability and also have it molded along the character's head curvature. What is the correct workflow? : r/Maya](https://preview.redd.it/i-want-to-make-blendshapes-out-of-the-eyebrow-mesh-but-v0-st08pcg51vv91.png?width=1080&crop=smart&auto=webp&s=3de81ac82e24085f63d3d57086490a86af940ac4)
I want to make blendshapes out of the eyebrow mesh but retain joint capability and also have it molded along the character's head curvature. What is the correct workflow? : r/Maya
![Introduction to rigging in Maya - Part 11 - Corrective blendshapes · 3dtotal · Learn | Create | Share Introduction to rigging in Maya - Part 11 - Corrective blendshapes · 3dtotal · Learn | Create | Share](https://assets.3dtotal.com/data-import/data/images/tutorials/1883-tid-mainimage-jpg.7fs56g.image.nlw.jpg)
Introduction to rigging in Maya - Part 11 - Corrective blendshapes · 3dtotal · Learn | Create | Share
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