What is your solution for open world games in unity when it comes to floating point precision? I am using floating origin script from wiki and it works well. : r/Unity3D
Precision Modes | Shader Graph | 6.9.2
Floating Origin in Unity
こりん🥽VR on Twitter: "Unityから64bit座標系を扱うHigh-Precision Frameworkってパッケージが出てるっぽい。オブジェクトをHPRootの子にしてHPTransformをアタッチする感じ。ちなみに他のエンジンだとUE5はラージワールド座標、Godotだと float=64でエンジンビルドすれ ...
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